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StarCatcher - JS file additions
Additional Scripts Three
Instructions:
Use the block of code below to add to your scScripts.js file. This code will be the keyboard actions for the player 2 spaceship movements. Copy and paste this first block of code immediately after the player 1 movements code. You will need to make some changes to the player 1 movement code as well! Can you see what?
// a new array is made to keep track of a button being held down var keysDown = []; // if the key is held down, the keycode is placed in array // then it is deleted upon keyup command. // playerUpdate will now control player movements and use the keysDown array addEventListener("keydown", function (e) { keysDown[e.keyCode] = true; }, false); // player 2 movement keyboard commands addEventListener("keyup", function (e) { if (e.keyCode == 87) { // (key: w ) p2y-=10; } else if (e.keyCode == 83) { // (key: s) p2y+=10; } else if (e.keyCode == 65) { // (key: a) p2x-=10; } else if (e.keyCode == 68) { // (key: d) p2x+=10; } //take keycode out of array (not being held down anymore) delete keysDown[e.keyCode]; }, false);
Instructions:
This block of code is our new playerUpdate functions. Make sure you call it out below in the main function as well.
//player movement function playerUpdate() { //player two hodling down a key using the array keysDown if (87 in keysDown) {// P2 holding down the w key p2y -= 5; } if (83 in keysDown) { // P2 holding down (key: s) p2y += 5; } if (65 in keysDown) { // P2 holding down (key: a) p2x -= 5; } if (68 in keysDown) { // P2 holding down (key: d) p2x += 5; } // player one hodling key down if (37 in keysDown) { // P2 holding down (key: left arrow) p1x -= 5; } if (38 in keysDown) { // P2 holding down (key: up arrow) p1y -= 5; } if (39 in keysDown) { // P2 holding down (key: right arrow) p1x += 5; } if (40 in keysDown) { // P2 holding down (key: down arrow) p1y += 5; } //draw images of ships ctx.drawImage(ship1, p1x, p1y, 40, 40); ctx.drawImage(ship2, p2x, p2y, 40, 40); }